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Back Street Brawlers

Unity, C#

Development Time: 15 Weeks

Created for the "Combat for Games" in the Academy of Art University, Back Street Brawlers is a 2.5D Beat-em up that the player will traverse through the streets of a gang-controlled New York City. The player will traverse through streets, venture through a subway tunnel, and take on one of the leading chiefs of the terrorizing gang.

I written the combat system to from the ground up. Using built in unity key animation events to have attacks flow together correctly and created 3 different unique enemies and boss.

 

The player has a 4 hit combo with the 3rd punch being a small knock-up uppercut that sets enemies up with a 4th heavy hay-maker that sends enemies flying. The player also contains a aoe attack that knocks back enemies with the cost of a rage meter.

 

Enemies move based on nav-mesh and behave differently. The grunt and the heavy contain a enemy manager that takes turns attacking the player and frequently move around the player if not attacking. The fragile-range enemy always keeps distance while chucking molotovs. 

Documentation

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