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About

HouseBreaker is a 2D topdown stealth game where players take the role of a thief breaking into houses and collecting valuable loot. The player must dodge traps, avoid cameras, disarm laser fields, and hack safes to clear the stage within the time limit. 

Engine :Unity

Team Size: 4

Role : Scripting

Genre : 2D, Stealth, Collection

Single Player

My Role

Scripting was my position in HouseBreaker, I built the game from the ground up, creating the level based on the layout of the level designer and created the core mechanics of stealing, hacking, and activating traps. 

Mini-games replaces the process of hacking and disarming traps. To disarm a laser field, the player must succeed in a quick-time event. To unlock the safe, the player must reach the goal without touching any other colors in a color- switch inspired minigame.

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